Author Archive

New Website Design for NY Designer Anya Caliendo

anyacaliendo web designWe are pleased to announce the launch of one of our most recently completed Flash projects: www.AnyaCaliendo.com. The site features Anya Caliendo, who is a high-end fashion hat designer based in New York City, and her latest line of millinery hats.

When Anya approached us with this project, she was looking for a design that was especially sophisticated, clean, and that is interactive. On the surface, the concepts of interactivity and simplicity may seem to oppose each other. So we put our heads together and brainstormed to accomplish a good balance between the two ideas. I think all of us here found that it was a pleasure working with Anya, but as the Flash Expert working on the site, I found it particularly enjoyable because her designs are really beautiful.

Working on this website once again reminded us why we love to do what we do. If you’re interested, you can visit the website here.

How to Design a Flash Website with Friendly URLs

web design swfI hope everyone had a great Thanksgiving weekend. I just wanted to point out a very useful tool for Flash web designers and developers. It’s called SWFAddress and it is an effective tool in providing support for deep linking your Flash websites and applications.

What SWFAddress does is it lets you create unique virtual URLs for all the different sections of your Flash website. This helps with general usability, as it makes the forward and back buttons on your browser functionable as well as makes your flash websites more search-engine friendly. You can download and read about it here.

In short, SWFAddress is a small, but powerful library that provides deep linking for Flash and Ajax. It’s a developer tool, allowing creation of unique virtual URLs that can point to a website section or an application state. (more…)

Useful Tweening Engines for ActionScript 3.0

web design flashHere at Noam Design our flash developers typically use Actionscript animation over timeline tweens. The advantage to that is significantly smaller file sizes and smoother, more stable movements. For most developers, it is much easier to deal with your motion in terms of time rather than in frame. Also, when a client requests a change, editing a small snippet of code is far quicker than attempting to adjust the objects on your timeline (especially when you’re dealing with many objects on the stage). (more…)